SIGDOC

2003

:: Tutorials
Sunday, Oct. 12
Full-Day
Sunday, Oct. 12
Half-Day Morning
Sunday, Oct. 12
Half-Day Afternoon
Wednesday, Oct. 15
Half-Day Afternoon

SIGDOC 2003 Tutorials

Sunday, October 12, Full Day Tutorials [9:00-4:30]

Tutorial 1: Just Enough Java cancelled

Tutorial 2: Indexing Principles for New Media cancelled

Tutorial 3: Usability Evaluation for Documentation cancelled

 

Sunday, October 12, Half Day Morning Tutorials [9:00-12:00]

Tutorial 4: Designing Online Communities cancelled

Tutorial 5: Taxonomies: A Practical, 'How To' Tutorial on Providing Organization of Content" cancelled

 

Sunday, October 12, Half Day Afternoon Tutorials [1:00-4:30]

Tutorial 6: Localization and Documentation Development cancelled

Tutorial 7: Designing Mission Critical Hypermedia cancelled

Tutorial 8: Systems Documentation: An Agile Approach cancelled

 

Wednesday, October 15, Half Day Afternoon Tutorial [1:00-4:30]

Tutorial 9: Data Visualizations and Usability cancelled

 

Tutorial #1

Just Enough Java cancelled

Length

Sunday, October 12, Full day [9:00-4:30]

Instructor

Manuel Gordon
manuel@gordonandgordon.com
Vanier College and Gordon & Gordon

Content

  • A First Look at APIs
  • Just Enough Background
  • Just Enough Java Syntax
  • A Little Bit of C# 

Objective

The tutorial does not attempt to teach participants how to program. Nor does it replace Javadoc. Instead, it teaches them, with and without Javadoc, how to recognize class declarations, method declarations, and other key Java statements, and convert them into useful documentation. It gives them, in other words, "Just Enough Java" to do their jobs.

To support their work as technical writers, the workshop gives the participants appropriate background information and APIs, SDKs, programming languages, etc. The workshop ends with a brief comparison of documenting C# vs. documenting Java. 

Who Should
Attend

This tutorial is aimed at technical writers who need to document APIs and SDKs written in the Java Language, and who do not have any knowledge of programming.

Format

Lecture and exercises

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Tutorial #2

Indexing Principles for New Media cancelled

Length

Sunday, October 12, Full day [9:00-4:30]

Instructor

Fred Brown
fred.brown@allegrotechindexing.com
Allegro Technical Indexing

Contents

  1. Introduction
  2. Usability test
  3. Review indexing principles (70 min.)
  4. "Show and Tell" -- examples of indexes in electronic media
  5. Create an indexing system for an emerging media

Objective

Participants will learn how to apply indexing principles to emerging new media. Participants will

  • understand basic indexing principles
  • be able to evaluate an index
  • understand the issues involved in indexing emerging media

Who Should
Attend

The audience encompasses

  • writers and web developers who are tasked with creating indexes
  • editors responsible for index quality
  • publications managers

Format

The workshop format takes a practical, hands-on approach. Presentations and discussions build on the participants' knowledge and experience. Participants are encouraged to learn through discovery and employ their creativity.

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Tutorial #3

Usability Evaluation for Documentation cancelled

Length

Sunday, October 12, Full day [9:00-4:30]

Instructor

Andrew F Swartz
aswartz@usability.serco.com
Principal Consultant
Serco Usability Services

Contents

  1. Introduction and theory, 9.30-10.30
  2. Morning coffee, 10.30-10.45
  3. Usability evaluation overview, 10.45-11.30
  4. Planning a usability evaluation 11.30-12.00
  5. Lunch, 12.00-1.00
  6. Planning a usability evaluation cont'd, 12.00-2.30
  7. Afternoon coffee, 2.30-2.45
  8. Running a usability evaluation, 2.45-4.00
  9. Analysis and reporting, 4.00-4.45
  10. Wrap-up, 4.45-5.00

Objective

This tutorial teaches how to plan and run a usability evaluation for printed or online documentation. The class focuses on illustrating underlying theory through practical exercises, tips, and anecdotes collected over a decade by a technical writer turned usability specialist. The very structure of the course recognizes the reality experienced by most documenters attempting their first usability test - that the political context requires as much attention as the test itself.

Who Should
Attend

Documentors who are interested in usability evaluation.

Format

Lecture with hands-on examples

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Tutorial #4

Designing Online Communities cancelled

Length

Sunday, October 12, Half day Morning [9:00-12:00]

Instructor

Mike DelPrete
delpra@rpi.edu
Rensselaer Polytechnic Institute

Contents

  1. Study your user group
  2. Clearly define your community
  3. Minimize the barriers of entry to your community
  4. Establish clear interaction guidelines
  5. Support virtual personas for your members
  6. Offer multiple channels of interaction
  7. Highlight your quality content
  8. Support your subgroups
  9. Support differing virtual visions
  10. Sustain the community's interest
  11. Keep pace with changing member needs

Objective

The goal of the tutorial is to discuss practical principles for the design of online communities. The tutorial will cover both the communicative principles and technical issues involved in designing, developing, and maintaining a vibrant online gathering space. This tutorial sets forth a series of best practices in the form of online community design guidelines. These guidelines can be used to enhance the overall effectiveness and usefulness of the interactive community space.

Who Should
Attend

This tutorial is especially relevant to anyone involved in distance education, collaborative work environments, and virtual or real-life communities.

Format

The tutorial will be broken into thirds: lecture, discussion, and application.

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Tutorial #5

Taxonomies: A Practical, 'How To' Tutorial
on Providing Organization of Conten
t
cancelled

Length

Sunday, October 12, Half day Morning [9:00-12:00]

Instructor

Claude Vogel
cvogel@convera.com
Chief Science Officer of Convera Corp.

Contents

This tutorial will provide an introduction to taxonomy building. After a brief explanation of the key concepts, the tutorial will detail the building steps of a taxonomy, provide a thorough framework for quality assurance and help dealing with planning and cost evaluation issues. Practical examples will then illustrate the critical phases of the process.

Objective

Coherent and meaningful organization of content  is critical for efficient access to information on the corporate intranet. The need for organization is heightened as the sources of data and the volume of information increases and it becomes more difficult for users to find what they need. Taxonomies are an essential building block in the process of corporate information management and access.

Who Should
Attend

Documentors who are interested in building new skills for coherently and meaningfully organizing content, particularly for corporate intranets.

Format

Lecture with practical examples.

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Tutorial #6

Localization and Documentation Development cancelled

Length

Sunday, October 12, Full day [9:00-4:30]

Instructor

Channing Hughes
channinghughes@earthlink.net
Unorthodocs

Content

  • Overview (15 minutes)
  • How localization works (45 minutes)
  • Challenges for localization (45 minutes)
  • Break (15 minutes)
  • What documentation developers can do to support localization (45 minutes)
  • Partnering with localization (30 minutes)
  • Resources (15 minutes)
  • Q & A Session (30 minutes)

Objective

The demands of localization often have a significant influence on the way we develop and deliver documentation, yet most technical communicators have at best a shadowy understanding of what localization is and how it happens.  This tutorial provides an in-depth understanding of the philosophy, goals, challenges, processes, and tools of the localization industry. 

Who Should
Attend

Technical writers and editors, documentation managers, and other technical communications professionals who need to interact with localization groups or vendors, or anyone in the field who wants a better understanding of localization and its interrelationship with the development of software, documentation, Web sites, or marketing communication materials.

Format

This tutorial will alternate lecture, discussion, and exercises.  A workbook will be provided, including the content of all slides as well as checklists, worksheets, and copious examples. 

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Tutorial #7

Designing mission critical hypermedia cancelled

Length

Sunday, October 12, Half day Afternoon [1:00-4:30]

Instructor

Robert M. Newman
r.m.newman@coventry.ac.uk
School of Mathematical and Information Sciences
Coventry University

Contents

Session 1: Failure modes of hypermedia systems

Session 2: Current and emerging standards and practice

Session 3: Formal storyboards, CCS and analysis

Session 4: Practical exercise in specification and analysis

Objective

There is an increasing interest in the use of hypermedia for technical documentation systems. Where these systems are used in safety critical industries and 'mission critical' applications, the design quality of the hypermedia product is of primary importance, since failures in the hypermedia systems can cause major losses, equipment failure, and injury.

For this reason it is necessary to develop rigorous design methods which can offer some level of guarantee of resistance to the most critical types of failure. Study and research into 'industrial strength hypermedia' has tended to concentrate of data formats, retrieval systems or data transmission issues, as opposed to design. Design centered research has concentrated on the issue of usability, which, while vitally important, is only a part of the problem. By contrast, this tutorial concentrates on the issue of the avoidance of design failure of such systems and investigates how the levels of design integrity required for applications such as these can be supported.

Who Should
Attend

Those who design and document safety critical and mission critical applications.

Format

Lecture with discussions and exercises

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Tutorial #8

Systems Documentation: An Agile Approach cancelled

Length

Sunday, October 12, Half day Afternoon [1:00-4:30]

Instructor

Kendall Scott
kendall@softdocwiz.com

Contents

  • The state of the art of systems documentation: less than optimal
  • The mechanics of producing documentation during various phases of a software development project
  • Agile documentation: Producing, managing, and impacting documentation projects

Objective

The purpose of the tutorial is to introduce IT specialists--developers, administrators, technical writers and business analysts--to some best practices for documenting information systems. The key theme is that in a systems environment, living information--information that's written and published on demand and regularly updated--has become far more important than manuals, help systems, and other documentation staples. To meet the increased demand for living information, companies must abandon the idea of a "documentation department" and take a flexible, agile approach to systems documentation.

Who Should
Attend

The tutorial will be designed to benefit two types of students: Technical writers who wish to get a head start on obtaining advanced skills that will increase their professional respect and income and find out about a fresh, original treatment of difficult issues that they face daily; and development managers who wish to learn how better documentation practices can improve the functioning of other IT departments (development groups, systems administration groups, etc.) and how they can derive more benefit from their documentation budgets.

Format

Lecture with discussion and exercises

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Tutorial #9

Data Visualizations and Usability cancelled

Length

Wednesday, October 15, Half day Afternoon [1:00-4:30]

Instructor

Barbara Mirel
bmirel@msn.com
University of Michigan

Contents

  • Introduction to data visualizations for complex problems and exploratory analysis
  • Data visualization techniques for making complex comparisons

Objective

The goal of this tutorial is to provide participants with a basic "literacy" regarding information visualizations in terms of how they support and enhance the socio-cognitive, perceptual, and contextual demands of exploratory inquiry and what visualization designs are most useful for the three areas of support mentioned above. The benefits that participants will gain from the tutorial include being able to:

  • Identify interactive graphics that are relevant to users' needs and actual approaches for comparisons; saving and recalling views, and analysis in a keystroke.
  • Explain why certain graphics are better than others for particular complex problem solving needs, contextual conditions, and constraints.
  • Determine usefulness criteria for various problem solving tasks based on the functional roles that these tasks play in users' integrated yet open-ended patterns of inquiry.
  • Relate these usefulness criteria to relevant visualization, socio-cognitive, and perceptual principles.
  • Apply visualization principles and techniques the creation of conceptual designs and instruction that usefully support problem solvers in their dynamic work in context.

Who Should
Attend

Interface and documentation specialists and interaction designers

Format

Lecture, discussion, and hands-on exercises.

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